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Technical Artist

Technical Artist

Refine GroupKuala Lumpur, Kuala Lumpur, Malaysia
30+ days ago
Job description

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We’re looking for a Technical Artist to join our award winning team conveniently located in Mid Valley City, Kuala Lumpur.

As a Technical Artist at Double Eleven, you’ll work closely with Artists, Programmers, Designers, Producers and QA as part of an experienced team where both your technical skills and creative vision will help shape creative content. You'll help drive, refine and document tech art best practices, working with the other disciplines to ensure standards and processes are reviewed regularly to ensure efficiency and quality, within a project.

As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and create new adventures in Fallout 76.

Recently, we collaborated with Rockstar Games to bring Red Dead Redemption and Undead Nightmare to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded : Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5.

Double Eleven is a place where our people come first. Our 400-person team proudly represents over 30 nationalities.

We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work / life balance whilst making great games and any overtime is always planned, optional and paid.

We can support Kuala Lumpur relocation and have a dedicated People and Operations team on standby to assist you.

Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered and on this occasion, we’re unable to sponsor a visa for this role.

What you’ll be doing

  • Monitor the technical pipelines for all art within a project; from initial specifications, through to final in-game implementation and continued future support
  • Identify and create methods to improve art pipelines and visual quality
  • Profile and implement solutions for improving performance and optimization of art assets without sacrificing artistic vision
  • Proactively identify new technologies and techniques that will improve the game
  • Create detailed, easy to read documentation of toolsets and workflows that the team can rely on
  • Develop and maintain art asset pipelines
  • Guide team members in areas of expertise; instil best practices
  • Support the implementation of new techniques
  • Support the Art, Engineering and Design Teams, helping to resolve technical difficulties
  • Willing and able to take on responsibilities outside of core specialism in line with the needs of the project requirements

What we’re looking for

  • Demonstrable experience as a Technical Artist or related art role, working on or shipped at least one AAA title
  • Can demonstrate creativity and technical ability within the constraints of console development
  • Solid understanding of current and next-gen art pipelines and techniques in game development
  • Experience with HLSL shader creation and PBR material workflow
  • Good knowledge of Unity and Unreal engine tech, this includes applications such as Node Based Programming with Shader Graph and Blueprints
  • Familiarity with visual FX, lighting, materials, and post effects
  • Experience in application scripting (e.g. Python, C#), especially for DCC applications (Maya is preferred)
  • Excellent time management and communication skills and the ability to handle workloads efficiently
  • Proactive about making things happen, always seeking a better solution, and a drive to continue expanding knowledge as a technical artist
  • Experience working in an Agile production workflow
  • Fluent in English, both verbal and written
  • Qualifications

    What to expect

    Working life at Double Eleven

  • Start your day any time between 9 : 00am and 11 : 00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • 14 days annual leave + holidays gazetted by the Federal Government of Malaysia or by the state (where holidays fall on a weekend, you’ll receive either the Monday or Friday as extra holiday!)
  • 1 day leave for your birthday
  • Up to 10 days discretionary annual leave during our end of year break
  • 1 day leave if you’re moving house
  • Potential for annual performance bonus
  • Best-in-class tools and workflow so you can focus on creativity
  • 3 additional days annual leave for 5 years service and a further 3 days annual leave for your 10 years service milestone
  • State of the art office facilities in an central location with excellent transport routes
  • Assorted fruit and bread options, juice, hot drinks and fruit
  • Employee referral bonus (up to MYR5,000!)
  • Free game codes, game swag and merchandise
  • Professional development and wellbeing

  • Free gym membership at a local gym in Mid ValleyCity
  • Company private healthcare cover in-patient and out-patient for you, your spouse and children
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support tailored to your growth and goals
  • In-studio wellbeing programmes and People team support
  • Team life

  • Subsidised off-site team activities
  • Many team events to celebrate team and game milestones
  • Sponsored team activities
  • Opportunity to contribute to our internal Employee Diversity and Equality Network
  • Ways to reach

    If you have a general query or if you need support with your application and / or an alternative way to apply, please do not hesitate to contact our Talent team at

    Unlock job insights

    Salary match Number of applicants Skills match

    Advertising, Arts & Media 51-100 employees

    We’re a new breed of games company.

    We are fundamentally different in the way we work and from what you may be used to. Our company was created on the premise that people could have normal lives and do what they love doing.

    We're a full-service publisher and developer, with a head office located in Middlesbrough, UK and a second studio in Kuala Lumpur, Malaysia.

    We’ve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust : Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76.

    We’re evolving the games industry being different.

    We’re a new breed of games company.

    We are fundamentally different in the way we work and from what you may be used to. Our company was created on the premise that people could have normal lives and do what they love doing.

    We're a full-service publisher and developer, with a head office located in Middlesbrough, UK and a second studio in Kuala Lumpur, Malaysia.

    We’ve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust : Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76.

    We’re evolving the games industry being different.

    Be careful This job ad has not been subjected to our hirer verification process. Proceed cautiously and do your own checks before providing any personal information. Learn how to protect yourself Report this job ad Your email address Reason for reporting job Additional comments To help fast track investigation, please include here any other relevant details that prompted you to report this job ad as fraudulent / misleading / discriminatory.

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    Technical Artist • Kuala Lumpur, Kuala Lumpur, Malaysia

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