Virtuos Kuala Lumpur • Kuala Lumpur, Kuala Lumpur, Malaysia
30+ days ago
Job description
Overview
Senior GamePlay Animator role at Virtuos Kuala Lumpur.
Responsibilities
Realistic and stylized body animation from Motion Capture and Hand Key both humanoid and creatures.
Realistic animation of photorealistic characters using motion capture data, with the ability to push and embellish based on artistic direction.
Communication and Collaboration with lead team based in North America alongside fellow animators in KL.
Work with dev and tech teams to create gameplay mechanics.
Qualifications
Strong technical abilities using and animating in Autodesk Maya (MotionBuilder is a plus).
Knowledge of mocap tools workflows including any animation tools needed, time / trax / story mode editors and mocap pipelines.
Strong animation implementation and working with gameplay systems.
8+ years of experience in gameplay animation sets, locomotion, motion matching, state machines, and blend trees. and / or 8+ years of experience in body animation including advanced motion (fighting, etc)
Facial animation experience (esp. FACS based facial experience) a plus
Must be able to provide a demo reel or examples of professional work with a breakdown of your contributions to the shots, and an accompanying resume.
Solid sense of game design principles and player experience through motion.
Ability to quickly and effectively solve problems and resolve any hurdles that present themselves while working to create the best animation possible.
High knowledge in systematic gameplay animations for a AAA games
Ability to learn new programs and pipelines quickly and effectively.
Proactive and driven, seeking out tasks remaining to be finished and actively seeking opportunities to learn.
Open to learning and implementing technical processes and pipelines in the animation process to be able to get to a first pass, so more time can be spent on detailed animation clean up.
Strong communicator and collaborator, able to work efficiently with a team.
Strong problem-solving skills and able to manage priorities.
Highly organized and diligent, able to meet quick deadlines while producing high-quality animation.
Must be willing to overlap with North American (PST or EST) time zones for trainings / meetings with clients.
Must be willing to work in office from Virtuos KLM offices.
Strong English verbal and written skills required.
Experience in supporting or being involved in motion capture shoots for gameplay is a plus
Seniority level
Mid-Senior level
Employment type
Full-time
Job function
Design, Art / Creative, and Information Technology
Industries : Computer Games
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Senior • Kuala Lumpur, Kuala Lumpur, Malaysia
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