A Lead Software Engineer is a leading centre of the game creation process, including architectural design, implementation, and debugging on multiple platforms, leading a team of passionate talented people, review code and results, mentoring them - working in Unreal Engine on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools
RESPONSIBILITIES
- Design, maintain, implement, test and debug code, write technical documentation.
- Review code of your peers.
- Profiling code to optimize software components of a game, research cutting-edge algorithms and techniques. Create tools, features and engine components to required coding standards.
- Helping Game Producers in allocating the Game Developers according to task complexity and employee's skills
- Assigning, planning and tracking tasks completion according to requirements (e.g., type of work & schedule) provided by Game Producers and common work agreements with the different departments.
- Reporting to Game Producers on daily basis ETA on tasks completions, team composition and issues regarding team members Helping her / his fellow team members when issues arise such as bugs, close deadlines, amount of work to be performed, urgent changes implementation, etc.
- Reporting immediately to the Technical Director regarding any blockages, unresolved issues and other impediments to the production.
- Helping to analyze and / or create technical design documentation for project(s) they are handling.
- Studying game code and identifies the processes required for the team to be able to quickly create builds.
- Studying new platforms with the Technical Director to ensure that teams will be able to create builds, implement features, and utilize device features.
- Monitoring code implementation and makes sure that the teams are following correct coding conventions and proper commenting of their code.
- Safeguarding build deliverables by implementing a code lock to ensure that deliverables maintain quality.
- Evaluating members of his / her team, identifying strengths, problem areas (i.e., lack of skills, attendance issues, attitude problems.
QUALIFICATIONS
7+ years working experience in games industry and Proficiency with C++ programming skills.Unreal Engine 4 or Unreal Engine 5 Proficiency skills.Experience in Agile / SCRUM.Experience in platform specific APIs.Ability to multi-task, conflict resolution and problem-solving ability.Good communication skills in English and able to work in English-speaking working environment.Bachelor's degree in computer science or related field, or equivalent training and professional experience.Passionate about games, and game development.ABOUT US
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Officially launched in 2022, Virtuos Kuala Lumpur (KL) is home to a multicultural team of talented and passionate game developers. Led by a team of industry veterans, we cover a wide range of technical capabilities from art to engineering at Virtuos KL. As our team continues to expand, we welcome new talent at multiple career entry points to join us and make games better, together!
#J-18808-Ljbffr