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Senior Level Artist

Senior Level Artist

Virtuos Kuala LumpurKuala Lumpur, Kuala Lumpur, Malaysia
17 hours ago
Job description

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

Responsibilities

ABOUT THE POSITION

Level Art Creation

  • Build high-quality, compositionally strong game levels that meet both Art style and quality requirements.
  • Own worldbuilding and environment layout across assigned areas to achieve immersive and believable scenes.
  • Collaborate closely with Level Design to ensure environmental storytelling and player flow are aligned with gameplay objectives.
  • Contribute to art tests and pitch work to help secure or grow key projects for the studio.
  • Ability to take a level from block out to completion to the performance and visual quality required of the game and platform.

Communication & Mindset

  • Take on challenging level art briefs and large-scale scenes with a proactive and solution-oriented mindset.
  • Demonstrate an analytical mindset when approaching layout pipelines and support leads and art directors with clear visual documentation and breakdowns.
  • Collaboration

  • Act as the bridge between disciplines to ensure all aspects of the game world come together smoothly.
  • Implement feedback effectively and maintain alignment with the broader artistic and design vision.
  • Proactively suggest layout and visual improvements that enhance storytelling, flow, and readability.
  • Technology

  • Stay up to date with the latest tools, workflows, and best practices in level art, terrain systems, and layout composition.
  • Proactively troubleshoot level art challenges related to gameplay readability, draw calls, lighting passes, or visual continuity.
  • Work closely with Technical Artists to identify pipeline inefficiencies and continuously improve level art workflows through better tools and practices.
  • Planning

  • Participate in planning and estimation sessions with the art team and production, evaluating your scope accurately.
  • Communicate dependencies and blockers early to keep workflows efficient and predictable.
  • Mentoring

  • Help junior artists understand quality standards, composition principles, and production timing in level art.
  • Contribute feedback that improves team output and confidence in delivery.
  • Support leads in coaching others through layout passes, polish, and visual storytelling decisions.
  • Qualifications

  • 5–8+ years of professional experience in game development with a strong focus on level art or environment layout.
  • A portfolio demonstrating compelling worldbuilding, composition, storytelling, and polish across multiple environments or biomes.
  • Experienced working in pre-production and evaluating production strategies for production.
  • Experience with modular asset workflows,
  • Solid understanding of terrain sculpting, modular kit usage, spatial composition, player guidance, and gameplay readability.
  • Experience collaborating with level designers, lighting artists, and technical teams to build functional, immersive worlds.
  • Proficiency in Unreal Engine (or equivalent) and industry tools such as Maya, Blender, and the Substance suite.
  • Experience with procedural world-building tools (e.g., Houdini, World Machine, Gaea).
  • Deep understanding of performance constraints, draw call management, and collision setup in game environments.
  • Experience mentoring or guiding other artists through layout-focused phases of production.
  • Clear communicator with cross-discipline collaboration experience.
  • Passionate about building immersive spaces that tell a story and support gameplay goals.
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    Senior • Kuala Lumpur, Kuala Lumpur, Malaysia

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