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Tool Engineer

Tool Engineer

PlayStation Studios MalaysiaKlang, Malaysia
30+ hari lalu
Penerangan pekerjaan

Overview

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Tool Engineer

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PlayStation Studios Malaysia . At PlayStation Studios QA Engineering, we develop the tools, automation systems, and data pipelines that ensure every PlayStation title meets the highest quality standards. We engineer scalable solutions that support a diverse portfolio of world-class studios, from Naughty Dog to Guerrilla Games. Our team works at the intersection of software engineering and game development — writing robust code, solving real-time QA bottlenecks, and enabling intelligent decision-making through analytics and continuous integration. If you thrive in a fast-paced, highly collaborative technical environment, we’d love to hear from you. Join our dynamic engineering team as a Tool Engineer who is passionate about improving quality through smart productivity solutions. In this role, you’ll create and maintain internal tools that supercharge our QA workflows and reporting. Whether you\'re an experienced engineer ready for broader responsibilities, or a senior candidate who can influence tool strategy across titles, this role flexes with your expertise. Responsibilities

Build and maintain custom tools and solutions that enhance QA productivity and efficiency. Partner with Product Owners to clarify customer needs and translate them into effective solutions. Demo prototypes and in-progress tools to stakeholders, incorporating feedback in iterative cycles. Ensure that tool outputs support accurate data reporting on availability, utilization, and QA metrics. Shadow QA teams to identify process bottlenecks and propose technical mitigations. Act as a point of contact for toolset status across titles and locations. Guide junior engineers and advocate for engineering best practices in tool development. Requirements

At least 3 years\' experience in software engineering using C# or Java. Experience with SQL or other relational databases (querying, reporting, and maintenance). Proficient in both front-end and back-end web development. Excellent understanding of computers, Windows OS, and networked environments. Strong analytical thinker with initiative and a problem-solving mindset. Autonomous, self-driven, and capable of handling multiple priorities. Experience working in an Agile or Scrum environment. Bachelor’s degree in Computer Science, Engineering, or equivalent experience. Solid understanding of QA workflows and test automation. Passion for the gaming industry and continuous improvement of player experiences. Why Join Us?

At PlayStation Studios Malaysia, we believe in encouraging a diverse and inclusive work environment. We are committed to providing our employees with opportunities for professional growth and development. By joining our team, you will have the chance to work on exciting projects, collaborate with dedicated professionals, and contribute to delivering world-class gaming experiences. Equal Opportunity Statement

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment. Seniority level

Mid-Senior level Employment type

Contract Job function

Engineering, Art / Creative, and Strategy / Planning

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Engineer • Klang, Malaysia