The Concept Artist is able to maintain and manage high levels of quality while working in a rapid, rigorous, and timely manner; has advanced / intermediate texturing and or concept art and illustration experience in addition to knowledge of art processes and production pipeline.
Job Responsibilities
- Work with the Art Director to design a wide variety of building and character assets
- Sketch, color and present Concept Art from which 3D artists will build in-game content
- Create original character concepts including character sheets, movement studies, and detailed breakdown for equipment and weapons
- Develop environmental concepts including mood paintings, architectural drawings, and prop concepts
- Collaborate with the production team on game assets
- Able to create character / creature concepts including character sheets and detailed callouts of equipment and weapons
- Excellent illustration skills and deep understanding of human / creature anatomy, color theory, values, form, shape language and silhouette
- Strong understanding of digital content creation tools such as Photoshop, Painter, etc.
- Contributes effectively in a team-oriented environment
- Continually refines personal artistic abilities and knowledge of new software packages and in-house tools
- Works efficiently and effectively within technical constraints of a production while generating high-quality artwork that matches / exceeds studio's standards
- Ability to visualize and conceive objects, characters or other elements in a way that contributes to the overall visual quality of the production
- Communicates regularly with the Lead Artist regarding the status of current tasks; obtains Lead Artist's guidance and approval as required to advance tasks, project initiatives and milestones
- Perform miscellaneous job-related tasks as assigned
Job Requirements
Minimum 3 years professional experience as a concept artist and / or illustratorExpert in at least three areas of 3D artistic productionHigh level of drawing and illustration skills, able to work in both digital and traditional mediumHave a high understanding in human anatomy, perspective, lighting and renderingAbility to visualize and interpret other people's ideasProficient with the software packages and tools of the games industryAbility to work collaboratively with colleagues and staff to create results driven, team oriented environmentAble to produce high quality refine promotional marketing artAbility to visualize perspective and 3-dimensional spaceA keen interest in design, architecture, film and gamesUp to date with the latest industry trends and visual designsHave a vast imagination, Ability to visualize and interpret other people's ideasProficient with the software packages and tools of the games industrySeniority Level : Mid-Senior level
Employment Type : Full-time
Job Function : Design, Art / Creative, and Information Technology
Industry : Computer Games
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