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Game Programmer (Unreal)

Game Programmer (Unreal)

Streamline GamesKuala Lumpur, Kuala Lumpur, Malaysia
10 hours ago
Job description

Overview

Future Opportunities – Join Our Talent Pool

At Streamline Studios, we are always on the lookout for exceptional talent to join our team. While we are not actively hiring for this role at the moment and do not have an immediate vacancy, we recognize that our industry is fast-growing, and the right opportunities can arise at any time. By submitting your application, you acknowledge that we may not reach out to you immediately. However, when a suitable opportunity becomes available, we will review applications and contact you should your skills and experience align with our needs. If you’re interested in being considered for future opportunities and want to be part of our talent pool, we encourage you to submit your information.

We appreciate your interest in Streamline Studios and look forward to connecting when the time is right.

About Us

Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.

We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.

Streamline Values

  • Responsibility

We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.

  • Accountability
  • We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.

  • Discipline
  • Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.

  • Hard Work and Teamwork
  • We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.

  • Communication
  • Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed.

  • Mastery
  • Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.

  • Curiosity and Continuous Learning
  • The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.

    Description

    As a C++ Developer at Streamline, you will not only implement features but also design and shape them. Developers here are expected to make design decisions as part of their technical work, collaborating with teammates across disciplines to ensure gameplay systems are both technically solid and creatively engaging.

    The focus of this role is C++ and game development, but experience with web-related technologies such as REST APIs and service integrations is appreciated. Many of our projects combine engines, tools, and online services, so being multidisciplinary and adaptable is important.

    Performance Metrics

    Developer (C++) will be measured according to the metric below :

    Quality

  • On time delivery of project deliverables
  • Outcome delivered as per project specifications
  • Outcome delivered as per specifications consistently
  • Quality — Where do you stand with industry expectations?

  • Time spent on an outcome is within project or budgeted mandays.
  • New Competency

  • Successful application of new skills on a project which resulted in :
  • New opportunities / upsell as a direct result of new capabilities
  • Improved efficiency (time spent is less than budget)
  • Improved quality
  • Demonstration of new skill on a project task
  • Improvement of Existing Competency

  • Improved efficiency of existing skills, when comparing before / after completion time which resulted in :
  • Reduced frequency of repeat mistakes
  • Improved efficiency (time spent is less than budget)
  • Improved quality
  • Demonstration of growth / improvement of existing skills
  • Job Skills

    We do not expect candidates to have experience with every technology listed. Instead, we look for proven ability in at least one area within each category, and the adaptability to learn others as projects demand.

  • Modern C++ (C++17 / 20) : memory management, templates, multi-threading.
  • Software engineering practices : design patterns, SOLID principles, maintainable architecture.
  • Source control : Git (GitHub / GitLab / Bitbucket) or Perforce.
  • Build systems and tools : CMake, Ninja, Gradle, Conan / vcpkg.
  • Game engine experience : Unreal, Unity, Godot, CryEngine, or smaller engines such as Stride, Panda3D, Flax, Torque3D.
  • Game frameworks and libraries : SDL, SFML, Raylib, GLFW, or Dear ImGui.
  • Gameplay systems development and design : input handling, state management, game loops, and feature ownership.
  • C++ prototyping : building lightweight prototypes and custom loops without major engines.
  • Optimization and profiling : memory, CPU / GPU bottleneck analysis, performance tools.
  • Continuous integration / DevOps : automated builds, pipelines, testing frameworks.
  • Documentation and knowledge sharing : maintainable code, inline documentation, wikis.
  • Additional Competencies

    These are advantages but not strict requirements :

  • Collaboration across disciplines (design, art, production).
  • Cross-platform development : Windows, Linux, macOS, consoles.
  • Plugin and tool development : editor extensions, asset importers, debug tools.
  • VR / AR frameworks : OpenXR, Oculus SDK, ARKit / ARCore.
  • AI and machine learning integration : connecting C++ with Ollama, ONNX, or OpenAI APIs.
  • UI systems : Dear ImGui for tools, or engine UI frameworks.
  • Platform certification and compliance : PlayStation, Nintendo Switch, Steamworks.
  • Shader programming : HLSL, GLSL, Metal, node-based shader systems.
  • Agile / Scrum : sprint planning, standups, retrospectives.
  • Web technologies : REST APIs, HTTP services, lightweight integrations between game clients and web backends.
  • Adaptability : flexibility to work across engines, tools, AI pipelines, and web technologies.
  • #J-18808-Ljbffr

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    Programmer • Kuala Lumpur, Kuala Lumpur, Malaysia

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