Senior Technical Artist (Kuala Lumpur) at Virtuos Kuala Lumpur
Join to apply for the Senior Technical Artist (Kuala Lumpur) role at Virtuos Kuala Lumpur
PLAY, GROW and WIN – To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. Virtuosi is a team of experts who share a mutual passion for making and playing games, exploring new ideas, and driving excellence. Join us to Play, Grow and Win – together.
Responsibilities
- Drive the creation and integration of technical art content including shaders, VFX, lighting setups, and procedural assets.
- Ensure technical art content is visually impressive, highly optimized, and aligned with platform performance constraints.
- Prototype and validate visual features and effects in collaboration with artists and engineers.
- Collaborate with Lighting, VFX, and Environment teams to deliver polished and performant visuals in engine.
- Provide tech solutions that enable creative teams to push visual fidelity without compromising performance or stability.
Tools & Pipeline Development
Identify and resolve day-to-day workflow pain points for artists by streamlining processes, reducing manual steps, and improving overall production flow.Design, build, and maintain artist-facing tools that support scalable workflows across disciplines such as environment, character, VFX, and lighting.Document and communicate technical workflows, ensuring best practices are shared and maintained.Collaboration & Integration
Work closely with the Art Director, Art Leads, and Engineering team to bridge artistic needs with technical requirements.Own and troubleshoot tech art bottlenecks across lighting, FX, asset complexity, and memory / performance limitations.Planning & Mentorship
Participate in sprint planning and estimation with production and other departments, providing accurate scoping of tech art deliverables.Support delivery forecasting with data-informed insights, highlighting risk areas and dependencies.Guide and mentor junior tech artists, providing feedback, training, and support to raise the technical capabilities of the team.Qualifications
5–8+ years of experience as a Technical Artist in game development, with at least 3 shipped titles.Strong experience with game engines such as Unreal Engine or Unity, including real-time lighting, shader development, and VFX implementation.Proficient in at least one major DCC tool, with experience supporting procedural and performance-driven content.Deep understanding of real-time rendering constraints and performance optimization.Experience designing tools and workflows that empower artists and enhance production efficiency.Proven ability to mentor and grow other tech artists, while contributing to overall pipeline and production health.Strong collaboration skills and the ability to work cross-functionally with art, design, and engineering.Passion for creating visually stunning, performant content, and driving innovation in game art technology.Curiosity or experience in AI-assisted workflows is a strong plus.Seniority level
Mid-Senior levelEmployment type
Full-timeJob function
Design, Art / Creative, and Information TechnologyIndustries
Computer GamesReferrals increase your chances of interviewing at Virtuos Kuala Lumpur by 2x
How to apply
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Location references : Petaling Jaya, Kuala Lumpur, and nearby areas in Malaysia
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