A Game Sound Designer is responsible for creating, recording, editing, and implementing all the audio elements that bring a video game’s world to life. This includes sound effects, ambient environments, character voices, user interface sounds, and sometimes music. The role combines creativity, technical skill, and collaboration with designers, programmers, and artists to enhance the player’s emotional and immersive experience.
Key Responsibilities
- Design and produce sound effects for gameplay actions, environments, weapons, UI, and cinematics.
- Collaborate with developers to ensure sounds fit the artistic and gameplay vision.
- Record and edit audio, including Foley, voiceovers, and environmental sounds.
- Mix and balance soundscapes to achieve clarity and emotional impact.
- Optimize audio assets for performance and consistency across platforms.
- Test and troubleshoot audio behavior in-game to ensure proper playback and triggering.
Qualifications
Strong knowledge of sound design principles and audio post‑production.Proficiency with DAWs (Digital Audio Workstations) such as Pro Tools, Reaper, Logic Pro, or Ableton Live.Experience with game audio middleware (Wwise, FMOD) and game engines (Unreal, Unity).Understanding of interactive and adaptive audio systems.Attention to detail, creativity, and the ability to work iteratively with cross‑disciplinary teams.(Optional but valuable) Background in music composition or audio programming.Ability to work independently and in a team environment.Strong communication and collaboration skills.Adaptability to new technologies and methodologies.Key selling points
Yearly Dental & Optical, Parking & Toll claim, Insurance, Medical Benefit.Yearly Health Check, Vision Check, Guarantee Bonus, allowance.Childbirth allowance, Paid off day & Holiday, Birthday Leave, Free Snack / Drink.#J-18808-Ljbffr