Oversee and manage the CG team, ensuring quality and consistency in digital artwork and animation.
Collaborate with directors, producers, and other departments to align on project vision and execution.
Develop and implement workflows and processes to enhance productivity and efficiency.
Review and critique CG assets, providing constructive feedback to artists.
Troubleshoot technical issues related to software and hardware in CG production.
Lead project meetings, offering updates and addressing concerns with team members.
Stay updated with industry trends and new software tools to improve team capabilities.
Ensure that project deadlines are met without compromising quality.
Required Qualifications
- Proven experience as a CG Artist with at least 3-5 years in a supervisory role.
- Extensive knowledge of CG software (e.g., Maya, Blender, 3ds Max).
- Strong artistic abilities with a good eye for detail and composition.
- Excellent leadership and team management skills.
- Effective communication skills to convey ideas and feedback clearly.
- Problem-solving skills to address technical and creative challenges.
- Experience in project management and understanding of production pipelines.
- Ability to work collaboratively in a fast-paced environment.
- A portfolio showcasing relevant work and leadership accomplishments.
- Manage and oversee contracts and agreements to ensure compliance and clarity for all parties involved.
- Develop and generate offer letters that reflect our company values and attract top talent.
- Handle employee discipline management with a focus on fairness and support.
- Implement and oversee Performance Improvement Plans (PIPs) to help employees thrive.
- Conduct Domestic Inquiries to resolve employee grievances effectively.
- Update and maintain the Employee Handbook, ensuring it aligns with current laws and best practices.
- Lead the appraisal process, providing insight and support to managers and employees alike.
- Manage expat working visa processes to ensure smooth transitions for international staff.
- Design and implement effective engagement and retention strategies to foster a positive workplace culture.
- Provide guidance on employee relations issues to ensure a fair and respectful workplace.
- Analyze HR metrics to inform decision-making and improve HR practices.
- Collaborate with management to align HR initiatives with the overall business strategy.
Qualifications
Experience : 5-8 yearsProven experience in a senior HR role with a deep understanding of HR policies and procedures.Exceptional communication and interpersonal skills.Strong analytical and problem-solving abilities.Knowledge of employment laws and regulations.Additional Areas for a Senior HR Role
Strategic Planning : Involvement in aligning HR strategies with business goals.Training and Development : Identifying training needs and creating development plans.Succession Planning : Planning for future leadership needs within the organization.HR Policy Development : Creating and updating HR policies to reflect best practices.Compliance Oversight : Ensuring the organization adheres to labor laws and regulations.Provide administrative and coordination support across departments to ensure smooth production flow.
Project Setup : Prepare and maintain documentation such as schedules, data preparation in shots, animatics, and Excel reports.Meeting Coordination : Organize meetings and record minutes to ensure clear communication among teams.Timeline & Shot Tracking : Monitor asset progress, team resources, and deadlines to keep departments aligned.File & Asset Management : Liaise between internal teams and clients for file submissions and approvals. Ensure files are properly formatted, named, archived, and followed up if revisions are needed.Issue & Change Tracking : Help identify project issues or changes, and facilitate clear communication across teams.Feedback & File Organization : Maintain organized project files and assist the project manager with administrative tasks as needed.Requirements
Proven experience in project coordination, production assistance, or administrative support (preferably in animation, games, or creative industries).Fluent in Mandarin (primary) and English (secondary), both spoken and written.Strong organizational and time-management skills with attention to detail.Proficient in Google Workspace and / or Microsoft Office (Excel, Word, Outlook).Able to manage multiple tasks and deadlines.Excellent communication and teamwork skills.Comfortable working across departments (art, animation, production, etc.).Bonus
Able to adapt in a fast-paced environment and shifting priorities.Basic knowledge of 3D animation or production pipelines is a plus.Expert in art with a keen eye for quality, leading and guiding a team of artists to achieve goals while maintaining artistic direction.Strong attention to detail in evaluating and identifying quality, consistently raising the standard of art across projects.Ability to understand and articulate project style, providing clear visual direction that aligns with the director's and client's objectives.Ensure the team produces high-quality artwork that meets established targets.Regularly provide feedback and guidance to team members.Review and offer feedback during the production phase of cinematics and in-game productions.Manage the team to ensure milestones and delivery deadlines are met.Represent the team\'s voice and direction to clients and other departments.Required Qualifications
10+ years experience in game art related fields with a strong portfolio.Experience as a Senior or Lead Artist.Proficient in art tools (Adobe Photoshop, Adobe Creative Suite, Maya, Blender, etc.)Stylized Design Expertise : Demonstrate exceptional proficiency in stylized and cute environment concept design.Create high-quality concept artwork for game production.Ability to design and render high finishing design artwork that meets professional standards.Adaptable and skilled in solving design challenges.Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.Independently manage tasks, personal schedule, and consistently meet deadlines effectively.Act as a mentor for junior artists when required for specific projects and tasks.Requirements
5+ years as a concept artist in a professional setting.Possess experience in core game development.Background in arts, either through a diploma, degree, or self-taught.Strong understanding of art fundamentals, including perspective, color theory, and lighting.Proficiency in Photoshop and other relevant digital tools.Open to talents from SEA countries, with priority given to Malaysian artist.Willingness to work onsite or relocate.Bonus
Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.Stylized Design Expertise : Demonstrate exceptional proficiency in stylized and cute character concept design.Create high-quality concept artwork for game production.Ability to design and render high finishing design artwork that meets professional standards.Adaptable and skilled in solving design challenges.Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.Independently manage tasks, personal schedule, and consistently meet deadlines effectively.Act as a mentor for junior artists when required for specific projects and tasks.Requirements
5+ years as a concept artist in a professional setting.Possess experience in core game development.Background in arts, either through a diploma, degree, or self-taught.Strong understanding of art fundamentals, including anatomy, perspective, color theory, and lighting.Proficiency in Photoshop and other relevant digital tools.Open to talents from SEA countries, with priority given to Malaysian artist.Willingness to work onsite or relocate.Bonus
Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.Interpret scripts and concepts to create detailed storyboards that effectively communicate the narrative and action sequences.Design shot compositions, camera angles, and transitions that guide the cinematic flow.Work closely with directors, art directors, and other team members to ensure that the visual elements align with the creative vision and technical requirements.Develop animatics to previsualize timing, pacing, and motion.Identify and resolve narrative or visual challenges, finding creative solutions that work within the game\'s technical constraints.Requirements
Have at least 3-5 years of experience as a Storyboard Artist, preferably in the gaming industry.Proficiency in storyboard software and tools. (Storyboard pro, Photoshop, Blender, etc.)Good understanding of cinematic techniques, shot composition, and pacing.A strong sense of fast-paced action sequences, action choreography, and dynamic pose design.Excellent communication and collaboration skills.Experience with creating animatics.A passion for storytelling and a deep understanding of visual narrative techniques.Bonus
Experience in 2d animation (action / VFX) is a plus.Create detailed and realistic 3D character models based on concept art, sketches, or design briefs.Familiarity with creating characters in different styles such as realistic and stylized.Strong understanding of anatomy, form, and silhouette.Optimize character models for performance without sacrificing visual quality.Strong time management skills to meet project deadlines and handle multiple tasks effectively.Requirements
Proficiency in 3D modeling software such as Maya, ZBrush.Excellent texturing and shading skills.Knowledge of rendering engines such as Arnold and Redshift, and their respective workflows.Familiarity with game engines like Unreal Engine, including asset importation, material setup, and basic scripting (knowledge of Unreal Engine is a plus).Familiarity with optimization techniques for real-time rendering.Ability to create models with good topology, ensuring clean edge flow for optimal deformation and efficient rendering.Strong communication and teamwork skills.As an Environment Artist you will have the opportunity to work on a wide variety of assets, be it hard surface, organic, live or inanimate objects. Whatever the environment and story calls for, we provide. You will need to have a keen eye for detail and environmental storytelling, as well as an understanding of how things can come together in both realistic and fantastical settings.
Roles and Responsibilities
Interpret initial briefs or 2d concepts and translate them into 3d models accurately.Model and texture individual assets or block out, refine, and set dress entire environments.Work together with other departments (for example rigging and simulation) to provide and refine assets based on more technical requirements.Optimize assets and environments for performance without sacrificing render quality.Requirements
Skilled in both hard surface and organic modeling.Skilled in Maya, Zbrush, Substance Painter, and Unreal Engine.Familiar with the process of asset creation from modeling, texturing, material setup, to rendering (both pre-render and real time)Strong sense of composition, lighting, and color theory.Excellent organizational and file management skillsAbility to adapt to vastly different art stylesAbility to work independently or with a team.Bonus
Familiarity with other texturing softwares like Substance Designer, Quixel Mixer, Photoshop, etcFamiliarity with other modeling and / or procedural softwares, primarily about nature and landscape creation like Houdini, Speedtree, World Creator, etcAdditional interests that lend skills and knowledge to environment art like cinematography, illustration, architecture, geography, etc.Interpret initial briefs or 2D concepts and accurately translate them into high-quality 3D models and environments.Block out and set-dress entire environments for cinematic scenes.Collaborate closely with other departments to ensure assets meet both artistic vision and technical requirements.Maintain clean working files and follow established pipeline conventions.Help resolve technical challenges.Proactively identify and solve production-related issues within modeling tasks.Provide support or guidance to artists when needed.Requirements
1+ year of experience in senior position for film, animation, or games.Strong proficiency in both hard surface and organic modeling techniques.Skilled in Maya, ZBrush, Substance Painter, and Unreal Engine.Familiar with the full asset creation pipeline : modeling, UVs, texturing, material setup, and rendering (for both pre-rendered and real-time projects).Strong sense of composition, lighting, and color theory to support cinematic storytelling.Ability to adapt to vastly different art styles based on project requirements.Able to work independently while demonstrating strong communication skills and the ability to collaborate effectively within a team environment.Bonus
Familiarity with Unity, including asset integration workflows.Basic knowledge of scripting languages to enhance efficiency and improve workflows.Understanding of or interest in fields that support environment art : architecture, illustration, geography, cinematic staging, and real-world reference building.Experience in real-time rendering workflows.Proficient in spoken and written Mandarin is a plus.Create high-quality 3D models for stylized and appealing character and prop assets based on concept designs.Support the team by contributing to game-ready models that align with the overall artistic direction.Work closely with senior artists, leads, and other departments to ensure consistency and quality across assets.Show strong problem-solving skills in modeling challenges with guidance when needed.Adapt to feedback and improve work based on art direction and project needs.Effectively manage assigned tasks independently and contribute to meeting production deadlines.Requirements
5+ years as a concept artist in a professional setting.Proficient in art tools (Adobe Photoshop, Adobe Creative Suite, Maya, Blender, etc.)Stylized Design Expertise : Demonstrate exceptional proficiency in stylized and cute environment concept design.Create high-quality concept artwork for game production.Ability to design and render high finishing design artwork that meets professional standards.Adaptable and skilled in solving design challenges.Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.Independently manage tasks, personal schedule, and consistently meet deadlines effectively.Act as a mentor for junior artists when required for specific projects and tasks.Requirements
5+ years as a concept artist in a professional setting.Possess experience in core game development.Background in arts, either through a diploma, degree, or self-taught.Strong understanding of art fundamentals, including perspective, color theory, and lighting.Proficiency in Photoshop and other relevant digital tools.Open to talents from SEA countries, with priority given to Malaysian artist.Willingness to work onsite or relocate.Bonus
Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.Stylized Design Expertise : Demonstrate exceptional proficiency in stylized and cute character concept design.Create high-quality concept artwork for game production.Ability to design and render high finishing design artwork that meets professional standards.Adaptable and skilled in solving design challenges.Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.Independently manage tasks, personal schedule, and consistently meet deadlines effectively.Act as a mentor for junior artists when required for specific projects and tasks.Requirements
5+ years as a concept artist in a professional setting.Possess experience in core game development.Background in arts, either through a diploma, degree, or self-taught.Strong understanding of art fundamentals, including anatomy, perspective, color theory, and lighting.Proficiency in Photoshop and other relevant digital tools.Open to talents from SEA countries, with priority given to Malaysian artist.Willingness to work onsite or relocate.Bonus
Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.Interpret scripts and concepts to create detailed storyboards that effectively communicate the narrative and action sequences.Design shot compositions, camera angles, and transitions that guide the cinematic flow.Work closely with directors, art directors, and other team members to ensure that the visual elements align with the creative vision and technical requirements.Develop animatics to previsualize timing, pacing, and motion.Identify and resolve narrative or visual challenges, finding creative solutions that work within the game\'s technical constraints.Requirements
Have at least 3-5 years of experience as a Storyboard Artist, preferably in the gaming industry.Proficiency in storyboard software and tools. (Storyboard pro, Photoshop, Blender, etc.)Good understanding of cinematic techniques, shot composition, and pacing.A strong sense of fast-paced action sequences, action choreography, and dynamic pose design.Excellent communication and collaboration skills.Experience with creating animatics.A passion for storytelling and a deep understanding of visual narrative techniques.Bonus
Experience in 2d animation (action / VFX) is a plus.Create detailed and realistic 3D character models based on concept art, sketches, or design briefs.Familiarity with creating characters in different styles such as realistic and stylized.Strong understanding of anatomy, form, and silhouette.Optimize character models for performance without sacrificing visual quality.Strong time management skills to meet project deadlines and handle multiple tasks effectively.Requirements
Proficiency in 3D modeling software such as Maya, ZBrush.Excellent texturing and shading skills.Knowledge of rendering engines such as Arnold and Redshift, and their respective workflows.Familiarity with game engines like Unreal Engine, including asset importation, material setup, and basic scripting (knowledge of Unreal Engine is a plus).Familiarity with optimization techniques for real-time rendering.Ability to create models with good topology, ensuring clean edge flow for optimal deformation and efficient rendering.Strong communication and teamwork skills.As an Environment Artist you will have the opportunity to work on a wide variety of assets, be it hard surface, organic, live or inanimate objects. Whatever the environment and story calls for, we provide. You will need to have a keen eye for detail and environmental storytelling, as well as an understanding of how things can come together in both realistic and fantastical settings.
Roles and Responsibilities
Interpret initial briefs or 2d concepts and translate them into 3d models accurately.Model and texture individual assets or block out, refine, and set dress entire environments.Work together with other departments (for example rigging and simulation) to provide and refine assets based on more technical requirements.Optimize assets and environments for performance without sacrificing render quality.Requirements
Skilled in both hard surface and organic modeling.Skilled in Maya, Zbrush, Substance Painter, and Unreal Engine.Familiar with the process of asset creation from modeling, texturing, material setup, to rendering (both pre-render and real time)Strong sense of composition, lighting, and color theory.Excellent organizational and file management skillsAbility to adapt to vastly different art stylesAbility to work independently or with a team.Bonus
Familiarity with other texturing softwares like Substance Designer, Quixel Mixer, Photoshop, etcFamiliarity with other modeling and / or procedural softwares, primarily about nature and landscape creation like Houdini, Speedtree, World Creator, etcAdditional interests that lend skills and knowledge to environment art like cinematography, illustration, architecture, geography, etc.Interpret initial briefs or 2D concepts and accurately translate them into high-quality 3D models and environments.Block out and set-dress entire environments for cinematic scenes.Collaborate closely with other departments to ensure assets meet both artistic vision and technical requirements.Maintain clean working files and follow established pipeline conventions.Help resolve technical challenges.Proactively identify and solve production-related issues within modeling tasks.Provide support or guidance to artists when needed.Requirements
1+ year of experience in senior position for film, animation, or games.Strong proficiency in both hard surface and organic modeling techniques.Skilled in Maya, ZBrush, Substance Painter, and Unreal Engine.Familiar with the full asset creation pipeline : modeling, UVs, texturing, material setup, and rendering (for both pre-rendered and real-time projects).Strong sense of composition, lighting, and color theory to support cinematic storytelling.Ability to adapt to vastly different art styles based on project requirements.Able to work independently while demonstrating strong communication skills and the ability to collaborate effectively within a team environment.Bonus
Familiarity with Unity, including asset integration workflows.Basic knowledge of scripting languages to enhance efficiency and improve workflows.Understanding of or interest in fields that support environment art : architecture, illustration, geography, cinematic staging, and real-world reference building.Experience in real-time rendering workflows.Proficient in spoken and written Mandarin is a plus.Create high-quality 3D models for stylized and appealing character and prop assets based on concept designs.Support the team by contributing to game-ready models that align with the overall artistic direction.Work closely with senior artists, leads, and other departments to ensure consistency and quality across assets.Show strong problem-solving skills in modeling challenges with guidance when needed.Adapt to feedback and improve work based on art direction and project needs.Effectively manage assigned tasks independently and contribute to meeting production deadlines.Requirements
5+ years as a concept artist in a professional setting.Proficient in art tools (Adobe Photoshop, Adobe Creative Suite, Maya, Blender, etc.)Stylized Design Expertise : Demonstrate exceptional proficiency in stylized and cute environment concept design.Create high-quality concept artwork for game production.Ability to design and render high finishing design artwork that meets professional standards.Adaptable and skilled in solving design challenges.Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.Independently manage tasks, personal schedule, and consistently meet deadlines effectively.Act as a mentor for junior artists when required for specific projects and tasks.Requirements
5+ years as a concept artist in a professional setting.Possess experience in core game development.Background in arts, either through a diploma, degree, or self-taught.Strong understanding of art fundamentals, including perspective, color theory, and lighting.Proficiency in Photoshop and other relevant digital tools.Open to talents from SEA countries, with priority given to Malaysian artist.Willingness to work onsite or relocate.Bonus
Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.Stylized Design Expertise : Demonstrate exceptional proficiency in stylized and cute character concept design.Create high-quality concept artwork for game production.Ability to design and render high finishing design artwork that meets professional standards.Adaptable and skilled in solving design challenges.Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.Independently manage tasks, personal schedule, and consistently meet deadlines effectively.Act as a mentor for junior artists when required for specific projects and tasks.Requirements
5+ years as a concept artist in a professional setting.Possess experience in core game development.Background in arts, either through a diploma, degree, or self-taught.Strong understanding of art fundamentals, including anatomy, perspective, color theory, and lighting.Proficiency in Photoshop and other relevant digital tools.Open to talents from SEA countries, with priority given to Malaysian artist.Willingness to work onsite or relocate.Bonus
Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.Interpret scripts and concepts to create detailed storyboards that effectively communicate the narrative and action sequences.Design shot compositions, camera angles, and transitions that guide the cinematic flow.Work closely with directors, art directors, and other team members to ensure that the visual elements align with the creative vision and technical requirements.Develop animatics to previsualize timing, pacing, and motion.Identify and resolve narrative or visual challenges, finding creative solutions that work within the game\'s technical constraints.Requirements
Have at least 3-5 years of experience as a Storyboard Artist, preferably in the gaming industry.Proficiency in storyboard software and tools. (Storyboard pro, Photoshop, Blender, etc.)Good understanding of cinematic techniques, shot composition, and pacing.A strong sense of fast-paced action sequences, action choreography, and dynamic pose design.Excellent communication and collaboration skills.Experience with creating animatics.A passion for storytelling and a deep understanding of visual narrative techniques.Bonus
Experience in 2d animation (action / VFX) is a plus.Create detailed and realistic 3D character models based on concept art, sketches, or design briefs.Familiarity with creating characters in different styles such as realistic and stylized.Strong understanding of anatomy, form, and silhouette.Optimize character models for performance without sacrificing visual quality.Strong time management skills to meet project deadlines and handle multiple tasks effectively.Requirements
Proficiency in 3D modeling software such as Maya, ZBrush.Excellent texturing and shading skills.Knowledge of rendering engines such as Arnold and Redshift, and their respective workflows.Familiarity with game engines like Unreal Engine, including asset importation, material setup, and basic scripting (knowledge of Unreal Engine is a plus).Familiarity with optimization techniques for real-time rendering.Ability to create models with good topology, ensuring clean edge flow for optimal deformation and efficient rendering.Strong communication and teamwork skills.As an Environment Artist you will have the opportunity to work on a wide variety of assets, be it hard surface, organic, live or inanimate objects. Whatever the environment and story calls for, we provide. You will need to have a keen eye for detail and environmental storytelling, as well as an understanding of how things can come together in both realistic and fantastical settings.
Roles and Responsibilities
Interpret initial briefs or 2d concepts and translate them into 3d models accurately.Model and texture individual assets or block out, refine, and set dress entire environments.Work together with other departments (for example rigging and simulation) to provide and refine assets based on more technical requirements.Optimize assets and environments for performance without sacrificing render quality.Requirements
Skilled in both hard surface and organic modeling.Skilled in Maya, Zbrush, Substance Painter, and Unreal Engine.Familiar with the process of asset creation from modeling, texturing, material setup, to rendering (both pre-render and real time)Strong sense of composition, lighting, and color theory.Excellent organizational and file management skillsAbility to adapt to vastly different art stylesAbility to work independently or with a team.Bonus
Familiarity with other texturing softwares like Substance Designer, Quixel Mixer, Photoshop, etcFamiliarity with other modeling and / or procedural softwares, primarily about nature and landscape creation like Houdini, Speedtree, World Creator, etcAdditional interests that lend skills and knowledge to environment art like cinematography, illustration, architecture, geography, etc.Interpret initial briefs or 2D concepts and accurately translate them into high-quality 3D models and environments.Block out and set-dress entire environments for cinematic scenes.Collaborate closely with other departments to ensure assets meet both artistic vision and technical requirements.Maintain clean working files and follow established pipeline conventions.Help resolve technical challenges.Proactively identify and solve production-related issues within modeling tasks.Provide support or guidance to artists when needed.Requirements
1+ year of experience in senior position for film, animation, or games.Strong proficiency in both hard surface and organic modeling techniques.Skilled in Maya, ZBrush, Substance Painter, and Unreal Engine.Familiar with the full asset creation pipeline : modeling, UVs, texturing, material setup, and rendering (for both pre-rendered and real-time projects).Strong sense of composition, lighting, and color theory to support cinematic storytelling.Ability to adapt to vastly different art styles based on project requirements.Able to work independently while demonstrating strong communication skills and the ability to collaborate effectively within a team environment.Bonus
Familiarity with Unity, including asset integration workflows.Basic knowledge of scripting languages to enhance efficiency and improve workflows.Understanding of or interest in fields that support environment art : architecture, illustration, geography, cinematic staging, and real-world reference building.Experience in real-time rendering workflows.Proficient in spoken and written Mandarin is a plus.Create high-quality 3D models for stylized and appealing character and prop assets based on concept designs.Support the team by contributing to game-ready models that align with the overall artistic direction.Work closely with senior artists, leads, and other departments to ensure consistency and quality across assets.Show strong problem-solving skills in modeling challenges with guidance when needed.Adapt to feedback and improve work based on art direction and project needs.Effectively manage assigned tasks independently and contribute to meeting production deadlines.Requirements
5+ years as a concept artist in a professional setting.Proficient in art tools (Adobe Photoshop, Adobe Creative Suite, Maya, Blender, etc.)Stylized Design Expertise : Demonstrate exceptional proficiency in stylized and cute environment concept design.Create high-quality concept artwork for game production.Ability to design and render high finishing design artwork that meets professional standards.Adaptable and skilled in solving design challenges.Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.Independently manage tasks, personal schedule, and consistently meet deadlines effectively.Act as a mentor for junior artists when required for specific projects and tasks.Requirements
5+ years as a concept artist in a professional setting.Possess experience in core game development.Background in arts, either through a diploma, degree, or self-taught.Strong understanding of art fundamentals, including perspective, color theory, and lighting.Proficiency in Photoshop and other relevant digital tools.Open to talents from SEA countries, with priority given to Malaysian artist.Willingness to work onsite or relocate.Bonus
Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.Stylized Design Expertise : Demonstrate exceptional proficiency in stylized and cute character concept design.Create high-quality concept artwork for game production.Ability to design and render high finishing design artwork that meets professional standards.Adaptable and skilled in solving design challenges.Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.Independently manage tasks, personal schedule, and consistently meet deadlines effectively.Act as a mentor for junior artists when required for specific projects and tasks.Requirements
5+ years as a concept artist in a professional setting.Possess experience in core game development.Background in arts, either through a diploma, degree, or self-taught.Strong understanding of art fundamentals, including anatomy, perspective, color theory, and lighting.Proficiency in Photoshop and other relevant digital tools.Open to talents from SEA countries, with priority given to Malaysian artist.Willingness to work onsite or relocate.Bonus
Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.Interpret scripts and concepts to create detailed storyboards that effectively communicate the narrative and action sequences.Design shot compositions, camera angles, and transitions that guide the cinematic flow.Work closely with directors, art directors, and other team members to ensure that the visual elements align with the creative vision and technical requirements.Develop animatics to previsualize timing, pacing, and motion.Identify and resolve narrative or visual challenges, finding creative solutions that work within the game\'s technical constraints.Requirements
Have at least 3-5 years of experience as a Storyboard Artist, preferably in the gaming industry.Proficiency in storyboard software and tools. (Storyboard pro, Photoshop, Blender, etc.)Good understanding of cinematic techniques, shot composition, and pacing.A strong sense of fast-paced action sequences, action choreography, and dynamic pose design.Excellent communication and collaboration skills.Experience with creating animatics.A passion for storytelling and a deep understanding of visual narrative techniques.Bonus
Experience in 2d animation (action / VFX) is a plus.Create detailed and realistic 3D character models based on concept art, sketches, or design briefs.Familiarity with creating characters in different styles such as realistic and stylized.Strong understanding of anatomy, form, and silhouette.Optimize character models for performance without sacrificing visual quality.Strong time management skills to meet project deadlines and handle multiple tasks effectively.Requirements
Proficiency in 3D modeling software such as Maya, ZBrush.Excellent texturing and shading skills.Knowledge of rendering engines such as Arnold and Redshift, and their respective workflows.Familiarity with game engines like Unreal Engine, including asset importation, material setup, and basic scripting (knowledge of Unreal Engine is a plus).Familiarity with optimization techniques for real-time rendering.Ability to create models with good topology, ensuring clean edge flow for optimal deformation and efficient rendering.Strong communication and teamwork skills.As an Environment Artist you will have the opportunity to work on a wide variety of assets, be it hard surface, organic, live or inanimate objects. Whatever the environment and story calls for, we provide. You will need to have a keen eye for detail and environmental storytelling, as well as an understanding of how things can come together in both realistic and fantastical settings.
Roles and Responsibilities
Interpret initial briefs or 2d concepts and translate them into 3d models accurately.Model and texture individual assets or block out, refine, and set dress entire environments.Work together with other departments (for example rigging and simulation) to provide and refine assets based on more technical requirements.Optimize assets and environments for performance without sacrificing render quality.Requirements
Skilled in both hard surface and organic modeling.Skilled in Maya, Zbrush, Substance Painter, and Unreal Engine.Familiar with the process of asset creation from modeling, texturing, material setup, to rendering (both pre-render and real time)Strong sense of composition, lighting, and color theory.Excellent organizational and file management skillsAbility to adapt to vastly different art stylesAbility to work independently or with a team.Bonus
Familiarity with other texturing softwares like Substance Designer, Quixel Mixer, Photoshop, etcFamiliarity with other modeling and / or procedural softwares, primarily about nature and landscape creation like Houdini, Speedtree, World Creator, etcAdditional interests that lend skills and knowledge to environment art like cinematography, illustration, architecture, geography, etc.Interpret initial briefs or 2D concepts and accurately translate them into high-quality 3D models and environments.Block out and set-dress entire environments for cinematic scenes.Collaborate closely with other departments to ensure assets meet both artistic vision and technical requirements.Maintain clean working files and follow established pipeline conventions.Help resolve technical challenges.Proactively identify and solve production-related issues within modeling tasks.Provide support or guidance to artists when needed.Requirements
1+ year of experience in senior position for film, animation, or games.Strong proficiency in both hard surface and organic modeling techniques.Skilled in Maya, ZBrush, Substance Painter, and Unreal Engine.Familiar with the full asset creation pipeline : modeling, UVs, texturing, material setup, and rendering (for both pre-rendered and real-time projects).Strong sense of composition, lighting, and color theory to support cinematic storytelling.Ability to adapt to vastly different art styles based on project requirements.Able to work independently while demonstrating strong communication skills and the ability to collaborate effectively within a team environment.Bonus
Familiarity with Unity, including asset integration workflows.Basic knowledge of scripting languages to enhance efficiency and improve workflows.Understanding of or interest in fields that support environment art : architecture, illustration, geography, cinematic staging, and real-world reference building.Experience in real-time rendering workflows.Proficient in spoken and written Mandarin is a plus.Create high-quality 3D models for stylized and appealing character and prop assets based on concept designs.Support the team by contributing to game-ready models that align with the overall artistic direction.Work closely with senior artists, leads, and other departments to ensure consistency and quality across assets.Show strong problem-solving skills in modeling challenges with guidance when needed.Adapt to feedback and improve work based on art direction and project needs.Effectively manage assigned tasks independently and contribute to meeting production deadlines.Requirements
5+ years as a concept artist in a professional setting.Proficient in art tools (Adobe Photoshop, Adobe Creative Suite, Maya, Blender, etc.)Stylized Design Expertise : Demonstrate exceptional proficiency in stylized and cute environment concept design.Create high-quality concept artwork for game production.Ability to design and render high finishing design artwork that meets professional standards.Adaptable and skilled in solving design challenges.Work closely with leads, teammates and other departments to deliver cohesive and impactful concept art.Independently manage tasks, personal schedule, and consistently meet deadlines effectively.Act as a mentor for junior artists when required for specific projects and tasks.Requirements
5+ years as a concept artist in a professional setting.Possess experience in core game development.Background in arts, either through a diploma, degree, or self-taught.Strong understanding of art fundamentals, including perspective, color theory, and lighting.Proficiency in Photoshop and other relevant digital tools.Open to talents from SEA countries, with priority given to Malaysian artist.Willingness to work onsite or relocate.Bonus
Familiarity with other 2D & 3D software such as Blender, 3D Coat, Substance Painter, and similar tools.Interpret scripts and concepts to create detailed storyboards that effectively communicate the narrative and action sequences.Design shot compositions, camera angles, and transitions that guide the cinematic flow.Work closely with directors, art directors, and other team members to ensure that the visual elements align with the creative vision and technical requirements.Develop animatics to previsualize timing, pacing, and motion.Identify and resolve narrative or visual challenges, finding creative solutions that work within the game\'s technical constraints.Requirements
Have at least 3-5 years of experience as a Storyboard Artist, preferably in the gaming industry.Proficiency in storyboard software and tools. (Storyboard pro, Photoshop, Blender, etc.)Good understanding of cinematic techniques, shot composition, and pacing.A strong sense of fast-paced action sequences, action choreography, and dynamic pose design.Excellent communication and collaboration skills.Experience with creating animatics.A passion for storytelling and a deep understanding of visual narrative techniques.Bonus
Experience in 2d animation (action / VFX) is a plus.Create detailed and realistic 3D character models based on concept art, sketches, or design briefs.Familiarity with creating characters in different styles such as realistic and stylized.Strong understanding of anatomy, form, and silhouette.Optimize character models for performance without sacrificing visual quality.Strong time management skills to meet project deadlines and handle multiple tasks effectively.Requirements
Proficiency in 3D modeling software such as Maya, ZBrush.Excellent texturing and shading skills.Knowledge of rendering engines such as Arnold and Redshift, and their respective workflows.Familiarity with game engines like Unreal Engine, including asset importation, material setup, and basic scripting (knowledge of Unreal Engine is a plus).Familiarity with optimization techniques for real-time rendering.Ability to create models with good topology, ensuring clean edge flow for optimal deformation and efficient rendering.Strong communication and teamwork skills.As an Environment Artist you will have the opportunity to work on a wide variety of assets, be it hard surface, organic, live or inanimate objects. Whatever the environment and story calls for, we provide. You will need to have a keen eye for detail and environmental storytelling, as well as an understanding of how things can come together in both realistic and fantastical settings.
Roles and Responsibilities
Interpret initial briefs or 2d concepts and translate them into 3d models accurately.Model and texture individual assets or block out, refine, and set dress entire environments.Work together with other departments (for example rigging and simulation) to provide and refine assets based on more technical requirements.Optimize assets and environments for performance without sacrificing render quality.Requirements
Skilled in both hard surface and organic modeling.Skilled in Maya, Zbrush, Substance Painter, and Unreal Engine.Familiar with the process of asset creation from modeling, texturing, material setup, to rendering (both pre-render and real time)Strong sense of composition, lighting, and color theory.Excellent organizational and file management skillsAbility to adapt to vastly different art stylesAbility to work independently or with a team.Bonus
Familiarity with other texturing softwares like Substance Designer, Quixel Mixer, Photoshop, etcFamiliarity with other modeling and / or procedural softwares, primarily about nature and landscape creation like Houdini, Speedtree, World Creator, etcAdditional interests that lend skills and knowledge to environment art like cinematography, illustration, architecture, geography, etc.Interpret initial briefs or 2D concepts and accurately translate them into high-quality 3D models and environments.Block out and set-dress entire environments for cinematic scenes.Collaborate closely with other departments to ensure assets meet both artistic vision and technical requirements.Maintain clean working files and follow established pipeline conventions.Help resolve technical challenges.Proactively identify and solve production-related issues within modeling tasks.Provide support or guidance to artists when needed.Requirements
1+ year of experience in senior position for film, animation, or games.Strong proficiency in both hard surface and organic modeling techniques.Skilled in Maya, ZBrush, Substance Painter, and Unreal Engine.Familiar with the full asset creation pipeline : modeling, UVs, texturing, material setup, and rendering (for both pre-rendered and real-time projects).Strong sense of composition, lighting, and color theory to support cinematic storytelling.Ability to adapt to vastly different art styles based on project requirements.Able to work independently while demonstrating strong communication skills and the ability to collaborate effectively within a team environment.Bonus
Familiarity with Unity, including asset integration workflows.Basic knowledge of scripting languages to enhance efficiency and improve workflows.Understanding of or interest in fields that support environment art : architecture, illustration, geography, cinematic staging, and real-world reference building.Experience in real-time rendering workflows.Proficient in spoken and written Mandarin is a plus.Create high-quality 3D models for stylized and appealing character and prop assets based on concept designs.Support the team by contributing to game-ready models that align with the overall artistic direction.Work closely with senior artists, leads, and other departments to ensure consistency and quality across assets.Show strong problem-solving skills in modeling challenges with guidance when needed.Adapt to feedback and improve work based on art direction and project needs.Effectively manage assigned tasks independently and contribute to meeting production deadlines.Application Form
APPLICATION FORM Join us. We welcome you to be one of our Glowers!
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