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Hardware Environment Artist

Hardware Environment Artist

Electronic Arts (EA)Kuala Lumpur, Kuala Lumpur, Malaysia
2 hari lalu
Penerangan pekerjaan

Hardware Environment Artist role at Electronic Arts (EA)

2 days ago—Be among the first 25 applicants.

Electronic Arts creates next‑level entertainment experiences that inspire players and fans worldwide. Everyone is part of the story, connected across the globe, and creativity thrives with new perspectives. The team makes play happen.

About EA Create

EA Create is a collection of content production teams that work with EA Studios game teams to bring outstanding visuals, audio, and technology to life. Our team includes artists, engineers, technicians, designers, and development directors worldwide, united by collaboration, culture, and craft.

Role

This artist role is the point of contact between teams. You’ll align the vision and goals with directors, provide direct creative input and planning, oversee the art team's work and quality for 3D asset creation, and ensure quality consistency, performance, technical innovation, and team growth. You will report under the guidance of the world domain lead and senior artists.

Responsibilities

  • Assist the Art Director in driving and maintaining the high visual quality of hardware assets, inspiring and aligning with the project vision.
  • Partner with the AD and other departments to improve the work pipeline, adopting new techniques, tools, and workflows.
  • Detect potential production risks and work with partners to develop mitigation plans.
  • Deliver feedback to internal and external teams to maintain art style understanding and quality for the Project.
  • Produce benchmark assets according to art guidance.
  • Excel in realistic weapon and vehicle production, with understanding of modern military hardware.
  • Maintain strong aesthetics and self‑discipline.
  • Strong learning ability and drive to achieve.
  • Show initiative; actively explore and solve problems.
  • Communicate effectively with strong understanding.

Required Qualifications

  • 5+ years of AAA game production experience as a hardware (environment) lead or experienced artist.
  • Excellent understanding of hard surface modeling and texturing.
  • Proficient in hard surface production and related software (MAYA, MAX, FUSION, etc.).
  • Deep knowledge of weapons and vehicles, and understanding of industrial design principles.
  • Familiarity with FPS game types.
  • Expertise in PBR workflows and curiosity to explore new industry workflows.
  • Ability to collaborate with other art teams, optimize and debug assets with the TA team.
  • Provide concise feedback in various forms (verbal, written, paint‑over, presentation).
  • Experience with mainstream game engines.
  • About Electronic Arts

    We’re proud of our extensive portfolio of games and experiences worldwide. We value adaptability, resilience, creativity, and curiosity, and we empower you to pursue opportunities for growth. We support a balanced life through benefits covering health, well‑being, retirement, paid time off, family leave, and more.

    Electronic Arts is an equal‑opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We consider qualified applicants with criminal records in accordance with applicable law. EA also provides workplace accommodations for people with disabilities as required by law.

    Seniority level

    Mid‑Senior level

    Employment type

    Full‑time

    Job function

    Design, Art / Creative, and Information Technology

    Industries

    Entertainment Providers

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